"Wouldn't that be cheating?" No, because you control the rules! Legendary Actions are a perfect way to have extra attacks outside your turn, and nothing stops you from having a Legendary Action that grants you an extra turn or at least an extra main action during the round. Sure, they're weaker, but that only means you can put many of them.Īnother way to strengthen this monster is by giving them multiple turns per round. Still, if you don't want or don't have time to plan that many baddies, you can use minions with the boss. And having multiple people to handle will make things more difficult for the players. party is an exciting dynamic, and it can be pretty challenging, especially because you control everyone from your evil group, so they can coordinate as if they are one - because they are. You can do so by giving your baddie a group of their own A party vs. Your monster needs to do more in a round to constantly challenge a group of four to five people. RELATED: Dungeons & Dragons: The Best Places To Run A Session In that case, you have multiple people hitting them, for you to only give a few attacks during your turn - some that can even miss or be annulled by things such as Counterspell and whatnot. Suppose everyone is effectively using their action, bonus action, and reaction every round. A DM can easily create an unkillable monster, so avoid doing that.ĭ&D 4th Edition Art via Wizards of the CoastĪ big reason groups can overpower a boss is the action economy. You want to challenge your players but not obliterate them. You can boost some stuff, but don't boost all of them - don't give your boss 30 on every ability score and immunity to all conditions (unless the party is that broken in terms of overpower). Just be careful to avoid overcorrecting the situation here. You can also provide them with resistance or immunities to certain damage types and conditions, but we'll discuss that shortly. You should also do that to ability scores don't be afraid to give a boss 30 on their strength score if necessary. The same goes for health points See how quickly they kill your minions and how much health they're taking in a round, and use that information to tweak the BBEG's health - in fact, as a bonus tip: Use minions or weaker encounters to see how your players are handling fights in general so that you can counter them appropriately when a big battle arrives. If you see they usually hit a creature with an AC of 17 or 18, don't be afraid to go above the 20+ margin. Still, keep in mind that minions aren't supposed to be too challenging, but this general idea applies to all enemies. If the players ask, they're elite minions. If minions are being taken out too easily, just double or triple their health points and increase their armor class. You can do whatever you want with a creature's stat block, so take advantage of that. Sometimes, basic ability boosts can make all the difference.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |